Through the current project, the consortium partnership aims to achieve the following objectives:

  • To meliorate the digital skills and competences of VET educators in the field of distance learning
  • To create an innovative gamified asynchronous eLearning experience
  • To combine the assets of gamification and distance-learning
  • To boost the interest and curiosity of VET learners and keep them captured in the process of teaching, thus, reducing the phenomena of dropouts due to the boredom non-interactive distance-learning creates
  • To empower interaction and teamwork with classmates under distance learning circumstances – To raise awareness about the significance of facilitating the distance learning methodology through interactive approaches like digital gamification

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